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M.S. Retrofit

 

Long Ranged Weapons:

 Beam Gattling Gun  $47,500  Causes 4,200 DM  Uses up 40 bullets each round it is used. Has 400 bullets and can only be reloaded after battle.
 Double Beam Gattling  $75,000  Causes 5,400 DM  Uses up 50 bullets each round it is used. Has 650 bullets and can only be reloaded after battle.
 Dober Gun $27,500  Causes 3,600 DM  Uses up 20 bullets each round it is used. Has 200 bullets and can only be reloaded after battle.
 Buster Riffle  $40,000   Causes 4,200 DM  Has 8 shots and can only be reloaded after battle.
 Double Buster Riffle  $80,000  Causes 6,700 DM  Has 6 shots and can only be reloaded after battle. (May be split into two Buster Riffles).
 Beam Cannon  $35,000  Causes 3,000 DM  May be used 10 times and then needs to be charged.
 Large Beam Cannon  $100,000  Causes 7,200 DM  Strongest weapon (right now)... Has 2 shots and then must be charged.
 Beam Riffle  $45,000  Causes 3,600 DM  May be used 4 times then must be recharged. Cannot be blocked by Planet Defensors.
 Bazooka  $25,000  Causes 3,600 DM  May be used 3 times and can only be reloaded after battle.
 Scorpion Tail  $45,000  Causes 3,600 DM  May be used 10 times and then must be recharged. NAP

 

 

Ranged Weapons:

 Machine Cannon  $20,000  Cuases 2,700 DM both  Uses up 30 bullets each round it's used. Has 180 bullers and can only be reloaded after battle. NAP
 Beam Gun  $22,000  Causes 2,700 DM  Has 16 shots and can only be reloaded after battle.
 Chest Vulcan  $23,000  Causes 3,000 DM both  Uses up 20 bullts each round it's used. Has 160 bullets and can only be reloaded after battle. NAP
 Homing Misslie  $27,500  Causes 1,500 DM each  Each Launcher uses at least 1 missiles, may use up to 14. 14 missiles per launcher. NAP
 Micro-Missile Launcher  $40,000  Causes 700 DM each  Each Launcher uses at least 1 missiles, may use up to 12. 12 missiles per launcher. NAP
 Chain Riffle  $20,000  Causes 2,700 DM  Uses 30 bullets per use. Has 360 bullets and may only be reloaded after battle.
 105 mm Riffle  $20,000  Causes 2,700 DM  Uses 40 bullets per use. Has 400 bullets and may only be reloaded after battle.
 Beam Machine Gun  $35.000  Causes 3,300 DM  Uses 8 shots, then must be recharged.
 Shoulder Cannons  $30,000  Causes 2,700 DM both  Uses 10 shots, then must be recharged.
 Head Vulcans  $23,000  Causes 3,000 DM both  Uses 30 bullets per use. Holds 240 bullets and can only be reloaded after battle. NAP

 

 

Mid-Ranged Weapons:
 Dragon Fang  $25,500  Causes 2,700 DM each  Each can be used 10 times per battle. NAP
 Beam Scythe  $25,000  Causes 3,000 DM  Can be used 8 times and then it must be charged.
 Twin Beam Scythe  $27,500  Causes 4,200 DM  Can be used 6 times and then it must be charged.
 Beam Glaive  $23,500  Causes 2,700 DM  Can be used 6 times and then it must be charged.
 Twin Beam Glaive  $27,500  Causes 4,200 DM  Can be used 4 times and then it must be charged.
 Heat Shorter  $26,000  Causes 2,700 DM each  Only used in Midrange when thrown, Takes one turn to retrieve. No limit to use.

 

 

Close Combat Weapons:
 Beam Saber  $17,500  Causes 2,700 DM  Can be used 12 times befor it has to be charged.
 Flamethrower  $20,500  Causes 2,400 DM  May be used the round after a successful Dragon Fanc for a guaranteed hit. If used after Dragon Fang then it may be an MR weapon. It can be used 6 times befor it needs to be charged. NAP
 Plasma Sword  $32,000  Causes 3,600 DM  Can be used 5 times befor it has to be charged.
 Heat Rod  $25,000  Causes 3,000 DM  Can be used 10 times befor it has to be charged.
 Army Knife  $17,500  Causes 1,500 DM  No limit to use. NAP
 Grappling Claw  $25,000  Causes 2,700 DM  No limit to use. *Special Ability* NAP
 Heat Shorter  $26,000  Causes 2,700 each  Only used in Close Combat when not being thrown. No limit to use. +1 modifier if power is 140+ in CC.

 

 

Shields:
 Crash Shield  $37,500  Causes 2,700 DM  Can be used as a regular shield and a weapon. Can only be used as a weapon 2 times and then must be charged.
 Planet Defensor  $40,000  No Dammage  Used to block attacks (blocks all dammage) Regs Here. NAP
 Cross-Crusher  No Cost  Causes 3,000 DM  Used as a shield and a weapon, must be armed befor a suit can use as a weapon. 2 heat shorters required for use.
 Buster Shield  $30,500  Causes 4,200 DM  May be used as a weapon during combat one time. NAP
 Normal Shield  $15,000  No Dammage  A basic shield mounted to the arm or should of a suit. NAP

 

 

Misc. Other Items:

  Generator   $35,000   Reduces charging time for Beam Riffle, Beam Cannon and Large Beam Cannon to 1 round.
  Small Generator   $22,500   Reduces charging time for Beam Riffle and Beam Cannon to 2 rounds.
  Hyper-Jammer   $40,000   Roll of 1,2,3 needed, takes an enemy's round and allows you to use it. 3 uses only. May be used while moving.
  Active Cloak   $40,000   No dice roll needed. Takes an enemy's round and allows you to use it,or blocks an attack after dodge roll. May be used while moving
  Starburst   $25,000   Reduces the opponent's ability ti attacj abd didge, Regs here.
  Camera Eye   $20,000   Auto-first round, if both suits posses it, Speed determines the first turn.
  Boosters   $25,000   Allows a suit to make a dash toward their opponent, detaials under Specail Cases section.
  Shield Flash   $32,500   Allows a suit to take an opponents round use it. May be used 2 times per battle. Roll of 1,2,3,4 needed. Must have a shield.
  Ammo Pack   $25,000   Adds 30% to any bullet firing weapon's fire/bullet capacity. If a weapon could fire 6 times, this would add 2 shots. Or if a weapon holds 100 bullets, this would add 30.
 Gundanium Armor

 $55,000
 Gundanium Armor plaiting for generic suits only. May only be baughten once. Adds 10 to armor.

 

Gundam Upgrades:
 Wing Zero Custom  Upgrades from Wing Zero.

 $115,000

7 Victories, week retrofit

 Twin Buster Riffle, +10 Speed, +10 Weapons, +10 Fighting
 Gundam Epyon  Upgrades from Epyon.

 $70,000

7 Victories, week retrofit

 Plasma Sword Charge (1,500 DM for Each extra charge), Machine Cannon, +10 Speed, +10 Weapons, +10 Fighting
 Deathscythe Hell  Upgrades from Deathscythe.

 $95,000

7 Victories, week retrofit

 Twin Beam Scythe, Active Cloak +10 Speed, +10 Weapons, +10 Fighting
 Sandrock Custom  Upgrades from Sandrock.

 $80,000

7 Victories, week retrofit

 Beam Machine Gun, Heat Shorter Charge (+100 DM 5 charges) +10 Speed, +10 Weapons, +10 Fighting
 Heavy Arms Custom  Upgrades from Heavy Arms.

 $90,000

7 Victories, week retrofit

 Double Beam Gatling, +10 Speed, +10 Weapons, +10 Fighting
 Altron  Upgrades from Nataku.

 $111,000

7 Victories, week retrofit

 2 Dragonfans/Flamethrowers, Twin Beam Glaive, Scorpion Tail, +10 Speed, +10 Weapons, +10 Fighting
 Tallgeese II  Upgrades from Tallgeese.

 $40,000

7 Victories, week retrofit

 No twin arms penalty, +10 Speed, +10 Power, +20 Fighting
 Mercurius  Upgrades from any generic suit.

 $55,000

7 Victories, week retrofit

 Camera Eye, +10 Speed, + 10 Armor, +20 Fighting
 Vayeate  Upgrades from any generic suit.

 $60,000

7 Victories, week retrofit

 +2 CC modifier, +10 Speed, +10 Weapons, +10 Armor, +10 Fighting