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Combat Rules

 

Basics- All battles are held in the IRC channel, with a "dice bot." A dice bot is a device that acts as a person that rolls dice for you. Battles revolve around the 5 stats of your gundam. Armor determines your HP (Hit Points). When your HP reaches 0, your gundam is disabled, and it may be destroyed by the battle victor. The gundam with the higher speed attacks first. If speeds are identical, then whoever rolls higher will go first. They decide weather to attack or move (forwards or backwords only)

 

Distance and Moving- The distance between the gundams is important. It decides weather to use a dober gun or a beam saber. Also some gundams, such as sandrock and epyon, have advantages in close combat.

There are 4 slots:

 LR-long ranged combat

 R-ranged combat

 MR-Midranged Combat

 CC-close combat

 

Both gundams start off in LR, with a few exceptions. to attack, you must use one of your rounds (determined by your fighting stats). You may attack while moving, but you may not be as acurate.

 

 Speed Stat

 Effect on movement/combat

 110-125
 Can move 1 slot per round ex-LR--->R with roll -3

 126-140
 Can move 1 slot per round with full accuracy

 141-155
 Can move 2 slots per round ex-LR--->MR with roll -3

 156-170
 Can move 2 slots with full accuracy

A gundam that can move 2 spaces with half accuracy, can move 1 space with full accuracy.

 

 Long Ranged

 Ranged

 Mid Ranged

Close Combat
 Only riffles and beams  Machine guns and missles Hand Held and thrown items  Swords and punches

OK, try to follow this. LR weapons can be used in LR and R. R weapons can be used in R and MR. MR weapons can be used in MR and CC. CC weapons can only be used in CC. If you have any questions, e-mail me.

 

Combat- Finally, weapon skill and speed determin a hit. Check your gundam's stats. __ rolls +__ , is the number of dice to roll, and the number to add to the total. Attempting to block or dodge is manditory, because that is what any sensable gundam pilot would do anyways. To block an attack, you must roll half or more of what the attacker rolled (use speed stats to find rolls). If you block, take the dammage you would have recieved, and devide by three. If when devided by 3 the dammage is uneven number, round up. To dodge an attack, you must meet or exceed the attackers roll. (check speed stats for rolls) If you dodge the attack, you recieve no dammage. You must have a shield to block, if your gundam doesn't come with one, you may purchase one at M.S. Retrofit. To retreat, you must be at least 1 slot from the opponent, it takes a full turn to retreat. To stop a retreating gundam, you must hit it. When attacking a retreating gundam, your attack roll gets +2. If you don't have a weapon to attack it with, you may move to its slot, and punch/kick it or use a CC weapon on it, without the +2. If the gundam blocks the attack, it is still considered hit, and has to wait untill its next turn to try to retreat. If the retreating gundam is not hit or doesn't block anything during your turn, it has retreated.

 

Setting Up a Duel or Battle- Basically, there are 2 kinds of battles. Consentual battles, where your opponent agrees to fight you. And battles where your opponent runs like hell, and does not want to fight. The only restriction to battles are that all those who participate have to be in the same or adjacent location. When a time has been set, you will battle in the Battle Chat, the IRC channel on this site. Prefferably having all participants keep a log of the battle. If a gundam isn't a full strenght, but wants to participate in a battle at full strength, it can. But the battle results will not be posted untill the day after all repairs would have been completed (ex. sandrock wants to battle at full strenght, and battles on tuesday, but normal repairs would have taken until Thursday, the battle results will be posted Friday). To arrange a battle with someone who doesn't want to fight you, you need to send me an e-mail. The opponent must be at the same or adjacent location. The attacker will post on the message board, or email the opponent the challange along with a copy of my e-mail. If a time for the battle isn't agreed upon within 4 days I will intervene...but keep it in mind I don't like to do this, and my final decission might not be one you like, so try to figure it out yourselves. If someone is being unreasonable, I will penalize them. If its just a conflict of times, then I can play as one person, usually the person who rolls lowest. If the opponent retreats, the original attacker may not attack it, for 2 days, anyone else can attack it after 1 day. If you dont show up for 2 schedualed battles with the same person in a row, the battle automatically goes to the person who showed up, and he may destroy you if he wants.

 

Changing Weapons- To change from one weapon to another, you use 2 rounds or one turn. To avoid the round penalty, you may drop your weapon. You can't pick the weapon back up during the battle. To pick up the weapon, the battle must be over, and you have to have won. The winner of the battle can take your weapon if he/she chooses. If you loose and you have dropped a weapon, you must purchase it again if you want it back.

 

Charging Weapons- Some weapons need to be charged to be used. To charge a weapon means that it can't be used for 4 rounds. You may attack with other weapons while charging, but after each round, you must say how many more rounds until the weapon is charged. Ex. "Sandrock uses heat shorters on Nataku, charges beam riffle (3)". May only charge 2 rounds per turn.

 

Punches and Kicks- If you are in CC, and don't have any CC weapons, you may decide to punch or kick. Punch: A punch's dammage is decided by your power stat. Take your power and multiply it by 10. Ex. If your power stat is 110, and you punch, it will do 1,100 dammage. Kick: A kick's dammage is found by taking the max dammage your punch can do and subtracting 200. When kicking, your attack roll is +2.

 

Disputes over Battles- If a battle occurs late, play with the stats you would have on the original battle date. If repairs aren't finished, you fight with a dammaged gundam. If a retrofit isn't finished by battle time, you fight without it. If you have an arguement over a battle, e-mail me, with a copy of the battle (if there is one) and an UN-BIAS description of the conflict, and I'll try to resolve it fairly.